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Course Map
Chapter 8

Introduction
Threads Overview
  Demo 1   Demo 2
Stopping Threads
Multi-Processing
Thread Tasks
Animations
 
 Demo 3   Demo 4  
  Demo 5

Non-interacting
  Demo 6

Task Splitting
  Demo 7

Exclusivity
  Demo 8

Communicating
  Demo 9

Priority/Scheduling
More Thread

Exercises

    Supplements
Java2D Animation
  Demo 1 
Processor View
More Concurrency
Cloning
  Demo 2  Demo 3 

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Understanding the thread subjects discussed in this chapter will allow you to use threads for most of your basic multiprocessing tasks. However, thread programming involves many other topics and there are whole books on thread programming.

We briefly review some additional items of interest here:

  • join() - this method in the Thread class allows one thread to wait for another thread to complete its task before it proceeds further. This provides a cruder form of synchronisation than the wait(), notify() methods. The join(long millis), join(long millis, int nanos) methods wait on the thread for the specified times before continuing.

  • ThreadLocal - When you deal with multiple instances of a thread you may want to give each a unique identification name or number. You could use an instance variable for this but an alternative is to use a single instance of ThreadLocal. Each thread can call the set(Object id) method in ThreadLocal and pass an identification parameter (e.g. a string name or Integer object). Then when the get() method for the ThreadLocal object is invoked, it will recognized which thread is calling it and return the ID object.

    An alternative to set() is to create a subclass of ThreadLocal that overrides the initialValue() method. This method should create a new value each time it is invoked. Then when each thread invokes this method, a unique ID value will be created for that thread and that value will be returned by the get() method. See the ThreadLocal entry in the class specifications for an example of such a subclass.

  • Daemon threads - the setDaemon(boolean on) method will mark a thread such that if it is the only thread left running the JVM wil exit.

  • ThreadGroup - You can include thread in a set of threads by adding it to an instance of ThreadGroup. For example,

      ThreadGroup myBunchOfThreads = new ThreadGroup("MyThreads");


    creates a group with the name MyThreads. The Thread class has several constructors with a ThreadGroup parameter. For example,

      Thread thread1 = new Thread(myBunchOfThreads, "Thread 1");

    adds thread1 to the myBunchOfThreads group and also gives the thread the name "Thread 1" .

    A ThreadGroup can also hold other ThreadGroup objects.

    Grouping is useful both in several ways. For example, threads performing a similar activity, e.g. I/O, are collected into a neat logical set that helps with program organization. The ThreadGroup class has several useful methods such as activeCount() that returns the number of live threads currently in the group and setMaxPriority(int pri) that sets the maximum priority that any thread in the group can have. Also, setDaemon(boolean daemon) sets the daemon statu for the group as a whole (i.e. a daemon ThreadGroup dies when its last thread dies.)

  • Timers - an alternative to threads for animation and other tasks where a regular time signal is needed is to use the timer classes. See the Chapter 8: Tech section for a discussion of timers and several demonstration programs.

  • New concurrency features - Java Release 5.0 adds numerous enhancements to the threading control and concurrency features of Java. Some of the enhancements are advanced features beyond the scope of this course, and others require an understanding of the new generics feature of 5.0. So we defer discussion of these until after we have explained generics in Chapter 10.

Thread Resources & Peformance

Some applications require large numbers of threads such as in the client/server systems that we will discuss in Part II. However, you cannot create an arbitarily large number of threads at one time. The maximum number of threads is dependent on the stack space needed per thread and the amount of memory available. The stack size default is 400Kbytes. For a 1 Gbyte address space this would allow up to 2500 threads but in practice the out of memory exception would usually occur far below this.

If lots of threads are needed but individual threads have short lifespans, then thread pooling is one option to avoid continually making new threads. A thread in the pool is not allowed to die, i.e. not allowed to return from run(), when its task is completed. Instead it is returned to a queue so that when a new thread is required, one is taken from the queue and its parameters reset just as if it were a new thread.

The synchronization proecess, i.e. the time it takes for a thread to obtain the lock on an object, can take time. This has improved with the newer JVMs but in general it's best to avoid synchronization except where it is really needed.

The Swing GUI avoids synchronization problems by requiring that almost all modifications to the Swing components take place via a single "super-thread". Requests for changes go on the "main event queue" and so changes occur sequentially.

 

 

Latest update: Nov. 18, 2004

              Tech
Timers
  Demo 1
Hist. Adapt Range
  Demo 2
Sorting in Java
  Demo 3
Histogram Median
  Demo 4
Refactoring
  Demo 5
Error Bars
  Demo 6
Exercises

           Physics
Least Squares Fit
  Demo 1
Fit to Polynomial
  Demo 2
Fit Hist Errors
  Demo 3
Discretization
  Demo 4
Timing
  Demo 5
Exercises

  Part I Part II Part III
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21
22 23 24
Supplements

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Tech 1  2  3  4  5  6  7  8  9  10  11  12
Physics 1  2  3  4  5  6  7  8  9  10  11  12

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