Home : Map : Chapter 3 : Java : Tech : Physics
Chapter 3: OOP in Physics + Root Finding
JavaTech
Course Map
Chapter 3

Introduction
Class Definition
Data Fields
Methods
Constructors
Instantiation
  
Demo 1
  Demo 2
Static Members
  Demo 3

Value&Reference
  Demo 4
Overloading
   Demo 5
Wrappers 
  Demo 6
Autobox/Unbox
   Demo 7
Arrays
  Demo 8
Exceptions
Exercises

    Supplements
MoreAboutObjects
Creating Types

Classes,Objs&JVM

Java OOP vs C++
Garbage Collection
     About JavaTech
     Codes List
     Exercises
     Feedback
     References
     Resources
     Tips
     Topic Index
     Course Guide
     What's New

We first look at how object oriented programming can benefit physics programming and then look at some more numerical computing techniques that further illustrate program design in Java.

The sections include:

Latest update: Dec.15.2003

 

 

           Tech
OOP in Tech Apps
Complex Number
Histogram Class
  Demo
More Wrappers

           Physics
OOP in Physics
Particle Class
Root Finding
  Demo 1
Newton Methods
  Demo 2
Exercises

  Part I Part II Part III
Java Core 1  2  3  4  5  6  7  8  9  10  11  12 13 14 15 16 17
18 19 20
21
22 23 24
Supplements

1  2  3  4  5  6  7  8  9  10  11  12

Tech 1  2  3  4  5  6  7  8  9  10  11  12
Physics 1  2  3  4  5  6  7  8  9  10  11  12

Java is a trademark of Sun Microsystems, Inc.